Outerra Flight Simulator



The Outerra graphics engine of the Slovakian software company of the same name has been attracting attention in the Flight Simulator scene for years, because nobody offers a comparable high quality in terms of terrain representation. Last week the developers released a new version of Anteworld, the Outerra Tech demo. It comes with a variety of new features, including more accurate representation of rivers, roads and airport floor plans based on OpenStreetMap data, thunderstorm effects, and lakes and land masses below sea level. For the first time, buildings are also moving into Outerra, but so far only in the form of small villages, however on a global scale.

Outerra: Anteworld comes now with a BK 117 and the F-16 Fighting Falcon

Outerra Terrain Engine - Technology Demo Video FSFLIGHTproductions has posted this video from the Outerra Terrain Engine which is currently under development. Posted by Tom at 2:18 PM.

Planes flight dynamics in outerra is modelled using a JSBSIM model. If you look at the default plane models you notice there is a FDM (flight dynamics modelling) folder that contains the necessary JSBSIM files. Advertisement Outerra Anteworld is a programme that sits halfway between a tridimentional planetary engine and a video game, in which the player/user can visit, create and modify entire worlds however. Outerra is a Slovak computer software company best known for its middleware 3D planetary graphics engine, called Outerra engine, in development since 2008. The engine renders high-quality terrain, terrain texturing, flora and water flow normal maps using relatively sparse and highly compressed data through fractal processing and other types of procedural generation. Outerra - 3D planetary engine for seamless planet rendering from space down to the surface. Can use arbitrary resolution of elevation data, refining it to centimeter resolution using fractal algorithms. Unlimited visibility, progressive download of data, procedural content generation. Integrated vehicle.

Especially interesting for flight simulator pilots: With the BK117 and the F-16 Fighting Falcon, two new aircraft are part of Anteworld. If you want to see the graphics engine on your own computer, you can download the Tech-Demo for free in the forum of the software company – there you can also find all innovations in the overview. In order to use all functions and the new aircrafts, you need the 15 US-Dollar full version, which can be purchased directly after the start of the demo in the game itself. In the full article we also included some screenshots of Anteworld from the Swiss Alps, the Canadian Rocky Mountains around Golden and Lukla.

Further screenshots of the new Anteworld under the Outerra engine can be viewed on our post on our German Flight Simulation portal flusinews.de. Samy from the VFR Flightsimmer Forum kindly provided us with the screenshots – thank you very much!

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Outerra Flight Simulators

Revealed at the world's largest modeling, simulation and training conference oriented at military use, I/ITSEC (Orlando 1-5.Dec 2014), TitanIM is a new simulation platform built on top of the Outerra engine, utilizing its ability to render the whole planet with the full range of detail levels from space down to the blades of grass.

Outerra Flight Simulator 3d


Military simulation was always one of the best fitting areas for the use of the engine. Unlike most other procedural engines, Outerra focuses on using real world data, enhancing it by seamless procedural refinement, which allows it to render accurate geography with first-person level ground details that does not need an extraordinary amount of streamed data to achieve geo-typical terrain. Supported scale range allows it to combine all types of simulation environments into a single world and eventually into a single battlefield, which is something that's highly desired in this field.
Over the years we have been in contact with several companies in the military simulation business, which were interested in using the technology. As probably many people know, Bohemia Interactive Simulations (BIS), makers of VBS, is a major player in the 'serious games' field. What is probably less known is that the company was originally founded as Bohemia Interactive Australia by David Lagettie, an Australian who saw the potential in Operation Flashpoint game, and went to use it for military simulation and training software, which soon saw a widespread adoption.
Later, around the time BIA was relocated to Prague, he left and founded Virtual Simulation Systems (VSS), a company developing all kinds of simulation hardware used in weapon and vehicle/aircraft simulators. Several of these were actually used at the ITSEC demo, shown on the screens below.

Outerra Flight Simulator Demo


A new era: TitanIM/Outerra

Outerra Flight Simulator
TitanIM is a company founded by David Lagettie to develop a simulation platform based on the Outerra engine, in close cooperation with us. Right now Outerra engine isn't generally available, still being in the development phase, and so any early projects have to be developed with our direct participation. We have worked with TitanIM for some time already, providing specialized API and the functionality they require for specific tasks of that domain. This effort culminated at this year's I/ITSEC conference where TitanIM was officially revealed, although several projects committed to using Titan platform even before the official launch.
Here's a quickly made video showing some (not all) simulators shown at the I/ITSEC:
Titan booth was shared with two well-known companies that are already using Titan for their hardware simulators: Laser Shot and Intelligent Decisions (ID), showing diversity of applications even in this early phase.

A couple of photos of the simulators demoed:
Complete Aircrew Training System (CATS) with UH-60 Helicopter simulator

Boat platform, taking data from Outerra vehicle simulation and driving the platform servos.

OuterraOuterra flight simulator demo
Phil inside the F18 simulator using Oculus DK2, with accurate cockpit construction matching the rendered 3D model.
Outerra flight simulators
Overall it was a great success, with the whole Titan team working hard to get everything connected and working. These guys are seriously dedicated and insanely hard working; Phil (TitanIM co-founder and COO) had to be forcibly sent to get a bit of sleep after running for 3 days without rest, with other guys usually getting only short naps a day too.

Outerra Flight Simulator Games


Outerra flight simulatorsWe also decided to grant the exclusive license to Outerra engine to TitanIM for military use (direct or indirect use by the military), to secure its position, since we are already participating on it quite closely. This probably won't be good news for some other interested parties, but as many people are pointing out, competition can only be good in this field. With Outerra engine powering TitanIM, a global integrated simulation platform is possible for the first time, connecting all simulation areas - space, air, ground and water, into a single limitless world.
What does this mean for Outerra: apart from gaining an experienced partner handling simulation aspects that we could not cover by ourselves, lots of the stuff done for Titan will also get back to the Outerra engine and our games and simulators. We are also getting access to other connected companies, especially the hardware makers, making the engine more robust and universal in the process. It also allowed us to grow, to hire more people into our office in Bratislava, and the results will be showing up soon.